CV

Mixed Reality Production

  • 2021–Present Agile Lens XR Consultant / Motion Capture QA Specialist / UX QA Lead

    I lead QA for motion and facial capture, working with Rokoko, Xsens, the Unreal Engine Live Link Face app and Quest Pro driving MetaHuman avatars, and I provide real-time acting, interactive scripting and structured UI and UX evaluation for XR projects.

  • 2022–2024 Raptor XR Studio Founder & Creative Director / Interactive Narrative Designer

    I founded and directed the studio, wrote and directed award-winning experiences that put AI NPCs on stage with live actors, and trained successive llama2:7b models with QLoRA using PEFT via Axolotl from player and NPC feedback.

  • 2022–2023 Flipside XR Community Manager / Avatar Rigging QA / Gameplay UX QA Analyst

    I ran community engagement and performance-based QA for the platform, analysed avatar rigging, and wrote tutorials on translating emotion into inverse-kinematics and viseme blendshapes.

  • 2020–2022 Active Replica Immersive Designer / Interactive Narrative Specialist / Artist in Residence

    I designed and hosted live VR events as artist in residence, working on world design, interaction flow and participant experience, and fed UX findings back into the platform.

  • 2018–2019 Thera VR Game Environment Designer / Technical Lead / Interactive UX Design

    I built clinician-guided software for therapeutic VR sessions, translating behavioural goals into structured interaction cues and interface design, and creating the environment logic and spatial storytelling for sessions run with live therapists and their patients.

Live and Broadcast

  • 2019–2022 Adventure Lab Gameplay QA / UX QA Analyst / Script Consultant / Live Ops Tester

    I built the VR interface and authored the interactive scripting for live player and NPC encounters on a hybrid VR, film, theatre and gaming platform, ran gameplay and live-operations testing, and trained the immersive actors who ran it.

  • 2017–2018 River Studios Creative Producer / Immersive Designer / Interactive Narrative Design

    I produced mixed reality, VR and AR content and live performance integration, coordinating schedules, deliverables and post workflows for 360 video and spatial media productions.

Education and Research

  • 2023–2025 University of Montana Adjunct Instructor, Media Arts / Acting

    I taught acting and voice as an adjunct instructor in Media Arts, with emphasis on emotional nuance and expressive clarity for screen and capture work.

  • 2022 York University Adjunct Lecturer, Immersive Theater for Spatial Technology

    I taught a VR theatre intensive on immersive theatre for spatial technology, covering spatial storytelling and interactive narrative design for audience interaction and real-time iteration from user feedback.

  • 2022, 2023 Performance + XR IBPOC Fellowship Immersive Storytelling Lead Mentor

    I was the immersive storytelling lead mentor for the fellowship in 2022 and 2023.

  • 2021 West Kowloon Cultural District Authority / University of Leeds VR Lead Instructor
  • 2022 NYU Tisch Guest Instructor, Immersive & Interactive VR Performance & Design
  • 2021, 2022 Chapman University Guest Lecturer, Immersive VR Storytelling
  • 2021 Brooklyn College Guest Lecturer, Directing for Virtual Reality

Performance

  • 2016–2019 Vau de Vire Society Lead Performer / Writer / Immersive Interactive Narrative Designer

    I wrote and performed lead roles and worked as assistant director on large-scale immersive theatre, creating audience-driven beats and coordinating mixed-media cues.

  • 2012–2016 Fou Fou Ha Lead Performer / Co-Director / Projection & Interactive Media Designer

    I performed, co-directed and designed projection and interactive media for internationally touring queer theatre and festival-scale installations built around projected environments and audience interaction systems.

  • 2008–2012 New Eccentrics Designer / Director / Producer

    I directed, designed and produced touring theatre and immersive events that integrated analogue and digital technique.

  • 2006–2007 Flying Karamazov Brothers Actor

    I performed in regional, touring and off-Broadway productions.

Tools and Engineering

  • 2017–2018 High Fidelity Immersive System Designer / QA Tester / Interactive Narrative Design

    I designed an immersive theatre system and built creator tools for immersive narrative, building themed worlds that doubled as server-scale load and QA tests.

  • 2014–2018 Raktor CEO & Co-Founder / Product Lead / Design Lead

    As CEO and co-founder I directed development of mixed reality software for livestreamed and interactive XR content, coordinating engineering, design and QA roadmaps, setting production milestones and holding delivery quality across iterative releases.